my revision for battlefield one: war world 1
Battlefield 1 is a first-person shooter video game, Developed by EA DICA & Published By Electronic Arts.
Battlefield 1 is the fifteenth installment in the Battlefield series, and the first main entry in the series since Battlefield 4. it was released worldwide for Windows & Playstation 4 & Xbox one on (October 21, 2016).
Battlefield 1 received positive reviews by critics and was seen as an improvement over the series' previous installments, Battlefield 4 and Battlefield Hardline.
Similar to its predecessors, Battlefield 1 is a first-person shooter game that emphasizes teamwork. It is set in the period of World War 1 and is inspired by historical events. Players can make use of World War 1 weapons, including bolt-action rifles, submachine guns, automatic and semi-automatic rifles, artillery, flamethrowers, and mustard gas to combat opponents. Melee combat was reworked, with DICE introducing new melee weapons such as sabers, trench clubs, and shovels into the game. These melee weapons were divided into three groups: heavy, medium and light. Players can also take control of various armored vehicles, including light and heavy tanks, armored trucks, cars, torpedo boats, bi- and tri-plane aircraft, an armored train, reconnaissance vehicles, a dreadnought, and an M-class zeppelin, as well as ride horses into battle. Destructible environments and weapon customization features present in the previous games returned in Battlefield 1 and are more dynamic.
The game's world designer, Daniel Berlin, said the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat. Players can control several characters in the campaign. If the player dies in the prologue, they will then take control of another soldier and role instead of reloading from a checkpoint. These roles can range from tank gunner to rifleman. When the player dies, a name appears on the screen of a real soldier, along with their birth year. Unlike its predecessors, the game features a collection of war stories, similar to an anthology.
The game's multiplayer mode supports up to 64 players. The new squad system allows a group of players to enter and leave game servers together. According to Berlin, playing without joining a squad would make gameplay significantly more difficult. Multiplayer maps are based on locations around the world, including Arabia, the Western Front, and the Alps. The game launched with nine maps and six modes, which include Conquest, Domination, Operations, Rush, Team Deathmatch, and War Pigeons, a mode in which players must secure war pigeons and use them to call for an artillery strike.
Multiplayer modes
Battlefield 1's multiplayer modes feature several game types seen in previous entries in the franchise, as well as new modes;
Conquest: one of the standard game modes in the Battlefield series. Teams capture objectives across the map, earning points based on the number of objectives they hold. If a team is suffering from a major point deficit, a Behemoth-class vehicle (such as a Zeppelin L 30, an armored train or a Dreadnought) becomes available for their use.
Domination: a version of Conquest with a smaller map and fewer control points.
Rush: another standard game mode in the series, played between a defending and attacking team. An attacking team with a limited number of respawns must attempt to plant bombs in two telegraph stations located within a sector of the map, while the defending team must protect the stations and defuse planted bombs before they explode. If the attackers are successful, their respawns are replenished and the defending team falls back to the next sector. The game ends if the defending team exhausts the attackers' respawn tickets, or the attacking team captures the final telegraph stations. Unlike Rush modes in previous Battlefield games, the telegraph stations can also be used to call for artillery fire against the attackers.
Operations: A new mode that takes place across multiple maps to simulate a campaign from the war. An attacking team controls a battalion with limited respawn tickets; similarly to Rush, they must progress across sectors of a map by capturing their control points. If the attacking team exhausts their tickets, they lose one of their three battalions and must try again. If the attackers are successful, the teams move onto a different map. The attacking team wins if they successfully clear all maps without running out of battalions, while the defenders win if they eliminate all three of their opponents' battalions. The attacking team can be granted a Behemoth vehicle if they lose a battalion.
Team Deathmatch: a standard game in which teams compete to reach a target number of kills, or the highest number of kills before time expires.
War Pigeons: a new, Capture the flag-like mode in which two teams must attempt to capture a messenger pigeon used to signal artillery fire. After the pigeon is captured, the player must be defended while they prepare the message to be sent, and the pigeon must be released outside. However, the opposing team can still shoot down the pigeon. The first team to successfully release 3 pigeons wins the game.
Frontlines: A new mode added in the They Shall Not Pass DLC, described as a "tug of war" combining aspects of Operations and Rush. A map contains five control points along a linear path connecting the bases of the two teams. Beginning at the center of the map, a team must progress towards their opponents' base by capturing each successive control point. If the point is captured by the opposing team instead, they are pushed back towards their territory. If a team reaches their opponent's base, they must then destroy the two telegraph stations within to win the game. As in Rush, the defending team can use the telegraph stations to call for artillery fire. If the attacking team does not destroy both stations before they run out of tickets, they are pushed out and must capture the final objective again before they can make another attempt.
Supply Drop: A new mode added in the Name of the Tsar DLC. This game mode is inspired by the huge areas the Eastern Front of World War 1 took place on. Teams fight over these supply drops, which give the capturing team all sorts of goodies – ammo, health, vehicles, and pickups for Elite classes. The team that then captures more points, wins – a pretty simple deal, all things considered. Ammo and health are more commonly found in supply drops, but vehicles and Elite class pickups are made to turn the tide of battle in the attacking team's favor.
Air Assault: The newest multiplayer game mode, added as part of the Apocalypse DLC. This game mode, only available on two maps, features "frantic dogfights" and centers on aerial combat. Each opposing vehicle destroyed gains your team points. On the map "Razor's Edge," only single-seat planes are available, while in "London Calling" a wide variety of planes - and a zeppelin - are at each team's disposal.
Shock Operations: A new mode added in the 2018 June Patch. Shock Operations are like Operations but instead, there are shorter, faster and are only play on one map. There are only five available maps in this game mode. These maps are called Giant's Shadow, Prise de Tahure, Lupkow Pass, Zeebrugge, and River Somme.
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